--meditMaterials[2].materialList[1][#Maps][1] = SubAnim:Ambient_Color_Amount
--meditMaterials[2].materialList[1][#Maps][2] = SubAnim:Ambient_Color__None
--meditMaterials[2].materialList[1][#Maps][3] = SubAnim:Diffuse_Color_Amount
--meditMaterials[2].materialList[1][#Maps][4] = SubAnim:SubAnim:Diffuse_Color__Bitmaptexture__DigiScroLL_00000_ifl
--meditMaterials[2].materialList[1][#Maps][5] = SubAnim:Specular_Color_Amount
--meditMaterials[2].materialList[1][#Maps][6] = SubAnim:Specular_Color__None
--meditMaterials[2].materialList[1][#Maps][7] = SubAnim:Specular_Level_Amount
--meditMaterials[2].materialList[1][#Maps][8] = SubAnim:Specular_Level__None
--meditMaterials[2].materialList[1][#Maps][9] = SubAnim:Glossiness_Amount
--meditMaterials[2].materialList[1][#Maps][10]= SubAnim:Glossiness__None
--meditMaterials[2].materialList[1][#Maps][11]= SubAnim:Self_Illumination_Amount
--meditMaterials[2].materialList[1][#Maps][12]= SubAnim:Self_Illumination__None
--13: SubAnim:Opacity_Amount
--14: SubAnim:Opacity__None
--15: SubAnim:Filter_Color_Amount
--16: SubAnim:Filter_Color__None
--17: SubAnim:Bump_Amount
--18: SubAnim:Bump__None
--19: SubAnim:Reflection_Amount
--20: SubAnim:Reflection__None
--21: SubAnim:Refraction_Amount
--22: SubAnim:Refraction__None
--23: Displacement_Amount
--24: Displacement__None
--25: SubAnim:_Amount
--26: SubAnim:__None
--27: SubAnim:_Amount
--28: SubAnim:__None
--29: SubAnim:_Amount
--30: SubAnim:__None
--You can hypothesize what the rest are.
About Me
- PolygonRunner
- I do it all.
Saturday, June 5, 2010
Flash Code Displayer
I really need to finish my code displayer... It is getting ridiculous trying to post code on this blog...
Its unreadable when it removes my spaces and tabs.
Its unreadable when it removes my spaces and tabs.
SetSelection with Edit_Poly Modifier
So, I was having tons of trouble trying to set material ID's with an edit_poly modifier.
I looked at this forum and almost got my answer:
http://forums.cgsociety.org/archive/index.php/t-651273.html
Here is the solution:
--Step1: You must have the right mode and command panel settings before select command will work.
max modify mode
modPanel.setCurrentObject THE_CIL.modifiers[#Edit_Poly]
YOUROBJECT.modifiers[#Edit_Poly].SetEPolySelLevel #Face
--Step2: Now you can select
--Example1: Simple Select
YOUROBJECT.modifiers[#Edit_Poly].Select #Face #{1} --Select faces via bitarray
--Example2: Convert Array to bit array.
TheArray = #(1,2,3,4); --Numbers in array corrospond to faces to select.
--Could make this array in a do-loop.
BITarr = (TheArray as bitarray) --Convert normal array to bit array.
YOUROBJECT.modifiers[#Edit_Poly].Select #Face BITarr --Select faces via bitarray
--Sign:PolygonRunner
I looked at this forum and almost got my answer:
http://forums.cgsociety.org/archive/index.php/t-651273.html
Here is the solution:
--Step1: You must have the right mode and command panel settings before select command will work.
max modify mode
modPanel.setCurrentObject THE_CIL.modifiers[#Edit_Poly]
YOUROBJECT.modifiers[#Edit_Poly].SetEPolySelLevel #Face
--Step2: Now you can select
--Example1: Simple Select
YOUROBJECT.modifiers[#Edit_Poly].Select #Face #{1} --Select faces via bitarray
--Example2: Convert Array to bit array.
TheArray = #(1,2,3,4); --Numbers in array corrospond to faces to select.
--Could make this array in a do-loop.
BITarr = (TheArray as bitarray) --Convert normal array to bit array.
YOUROBJECT.modifiers[#Edit_Poly].Select #Face BITarr --Select faces via bitarray
--Sign:PolygonRunner
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